<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-6440952621748652824</atom:id><lastBuildDate>Sat, 06 Mar 2010 18:58:10 +0000</lastBuildDate><title>Part-Time Games</title><description>Developer Diaries for Delivery Boy</description><link>http://www.jonkk.dk/games/</link><managingEditor>noreply@blogger.com (Jón Kristján)</managingEditor><generator>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-6440952621748652824.post-5436511214914175812</guid><pubDate>Wed, 28 May 2008 18:04:00 +0000</pubDate><atom:updated>2008-05-28T11:13:13.048-07:00</atom:updated><title>So, this looks nice</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.jonkk.dk/games/uploaded_images/teaser-796549.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.jonkk.dk/games/uploaded_images/teaser-796510.jpg" alt="" border="0" /&gt;&lt;/a&gt;Greetings to you, if this is your first time here.&lt;br /&gt;&lt;br /&gt;For the other few, welcome to the new look for Part Time Games.&lt;br /&gt;&lt;br /&gt;To celebrate this, here's a small teaser picture from the game I'm currently working on.  I can't say for sure when it'll be finished, but it's a small project so it shouldn't be too long before it's up and running.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6440952621748652824-5436511214914175812?l=www.jonkk.dk%2Fgames' alt='' /&gt;&lt;/div&gt;</description><link>http://www.jonkk.dk/games/2008/05/so-this-looks-nice.html</link><author>noreply@blogger.com (Jón Kristján)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-6440952621748652824.post-201276366407591669</guid><pubDate>Wed, 19 Mar 2008 18:33:00 +0000</pubDate><atom:updated>2008-03-19T11:42:47.315-07:00</atom:updated><title>Next Project</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.jonkk.dk/games/uploaded_images/concept-707834.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.jonkk.dk/games/uploaded_images/concept-707825.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Well, it's time to start up my next project.  I've been toying around with some design ideas; some were rubbish, some were definite keepers.  But I ended up with a simple game, and I hope to start working on it as soon as possible.&lt;br /&gt;&lt;br /&gt;But to tease the very few of you who are reading this, here's a concept art and first pixel art of the star of the show, Grib.&lt;br /&gt;&lt;br /&gt;I'll try and document a bit about the development here, as time goes by!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6440952621748652824-201276366407591669?l=www.jonkk.dk%2Fgames' alt='' /&gt;&lt;/div&gt;</description><link>http://www.jonkk.dk/games/2008/03/next-project.html</link><author>noreply@blogger.com (Jón Kristján)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-6440952621748652824.post-1350394193762294704</guid><pubDate>Thu, 27 Dec 2007 18:56:00 +0000</pubDate><atom:updated>2007-12-27T11:00:03.474-08:00</atom:updated><title>Rigby is a winner</title><description>I wasn't expecting much fanfare surrounding my first game release, Rigby, and the first few months after release there wasn't.  But then out of the blue Rigby crawsl out victorious in the &lt;a href="http://mochiland.com/articles/announcing-the-mochiads-contest-winners"&gt;MochiAds contest&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Hopefully this'll garner me some street cred I can use to whore my next game onto various portals.  Anyway, congratulations Rigby.  Keep on rockin' those blocks.&lt;br /&gt;&lt;br /&gt;If anyone's interested in more of my ramblings check out the &lt;a href="http://mochiland.com/articles/developer-spotlight-bigjko"&gt;developer spotlight&lt;/a&gt; over at MochiLand.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6440952621748652824-1350394193762294704?l=www.jonkk.dk%2Fgames' alt='' /&gt;&lt;/div&gt;</description><link>http://www.jonkk.dk/games/2007/12/rigby-is-winner.html</link><author>noreply@blogger.com (Jón Kristján)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-6440952621748652824.post-4990020908823468900</guid><pubDate>Thu, 01 Nov 2007 15:40:00 +0000</pubDate><atom:updated>2007-12-27T11:56:13.345-08:00</atom:updated><title>Rigby</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.mochiads.com/mochigames/rigby/"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.jonkk.dk/games/uploaded_images/rigbyshot01-781090.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;This is my first game release.&lt;br /&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;It's called Rigby and it has nothing to do with Eleanor Rigby - as cool as it could've been to have licensed The Beatles for my game.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's a simple, casual arcade game where your objective is to jump on blocks without touching the ground.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Go play it &lt;a href="http://www.mochiads.com/mochigames/rigby/"&gt;here&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Update: If you're having trouble jumping, remember that there's no timing required.  Just hold down the jump button for as long as you want to keep jumping.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6440952621748652824-4990020908823468900?l=www.jonkk.dk%2Fgames' alt='' /&gt;&lt;/div&gt;</description><link>http://www.jonkk.dk/games/2007/11/whats-up.html</link><author>noreply@blogger.com (Jón Kristján)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-6440952621748652824.post-7803948168585557796</guid><pubDate>Sun, 29 Apr 2007 23:07:00 +0000</pubDate><atom:updated>2007-04-29T16:09:46.293-07:00</atom:updated><title>And we're in alpha stage!</title><description>So, I managed some of the things on my TO-DO list before the 30th and now you can play it yourself.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.greatgamesexperiment.com/play/60772"&gt;Head on over to GGE&lt;/a&gt; to play it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6440952621748652824-7803948168585557796?l=www.jonkk.dk%2Fgames' alt='' /&gt;&lt;/div&gt;</description><link>http://www.jonkk.dk/games/2007/04/and-were-in-alpha-stage.html</link><author>noreply@blogger.com (Jón Kristján)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-6440952621748652824.post-4517118266887452140</guid><pubDate>Wed, 25 Apr 2007 22:31:00 +0000</pubDate><atom:updated>2007-04-25T15:42:59.253-07:00</atom:updated><title>The Finishing Touch</title><description>Unbelievably, it seems I might have something remotely playable by May 30th.&lt;br /&gt;&lt;br /&gt;The collision detection, while not perfect, serves its purpose in this Alpha version.  And "making the game fun" seems to be working out.  Sort of.  It's hard to actually make driving around an empty road fun, but I think I'm on the right path here.&lt;br /&gt;&lt;br /&gt;It makes me realize how hard being a game designer is.  I mean, all programming and graphics aside.  Designing a game is pretty deep shit.  Constantly thinking about who's going to play it, how's he going to play it, why's he going to play it?  I'm also beginning to think it would've been easier to start out with an easier, more simple concept instead. &lt;br /&gt;&lt;br /&gt;This is  a pretty simple game but going with something more familiar would've been a whole lot easier on my brain.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6440952621748652824-4517118266887452140?l=www.jonkk.dk%2Fgames' alt='' /&gt;&lt;/div&gt;</description><link>http://www.jonkk.dk/games/2007/04/finishing-touch.html</link><author>noreply@blogger.com (Jón Kristján)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-6440952621748652824.post-3049917011927887667</guid><pubDate>Fri, 20 Apr 2007 17:02:00 +0000</pubDate><atom:updated>2007-04-20T10:15:03.509-07:00</atom:updated><title>Collision detection cracked!</title><description>And it feels like I'm the first person in the world to crack this bitch!  It feels like everything is going a whole deal smoother.&lt;br /&gt;&lt;br /&gt;Makes you wonder if this is what it feels like being a god.  Creating things.&lt;br /&gt;&lt;br /&gt;It's awesome.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6440952621748652824-3049917011927887667?l=www.jonkk.dk%2Fgames' alt='' /&gt;&lt;/div&gt;</description><link>http://www.jonkk.dk/games/2007/04/collision-detection-cracked.html</link><author>noreply@blogger.com (Jón Kristján)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-6440952621748652824.post-5753293963552412766</guid><pubDate>Tue, 17 Apr 2007 19:15:00 +0000</pubDate><atom:updated>2007-04-17T12:21:34.110-07:00</atom:updated><title>Deadlines, deadlines, deadlines..</title><description>I'm trying to do too much at once.&lt;br /&gt;&lt;br /&gt;I admit that.  After utterly failing at implementing proper collision detection&lt;span style="font-style: italic;"&gt; (the car drives all the way through now..)&lt;/span&gt; as well as AI, I went for making my deadline on my animation project.&lt;br /&gt;&lt;br /&gt;Now, after finishing the short animation it hits me that the 30th looms over my head.  As a part-time coder &lt;span style="font-style: italic;"&gt;(wait, should that be free-time coder?  Can you change blog names..?) &lt;/span&gt; I won't have time to break my brain over AI.  Maybe, just maybe, I'll be able to crack the whole collision detection.&lt;br /&gt;&lt;br /&gt;And then there's just that minor &lt;span style="font-style: italic;"&gt;"making the game remotely fun"&lt;/span&gt; thing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6440952621748652824-5753293963552412766?l=www.jonkk.dk%2Fgames' alt='' /&gt;&lt;/div&gt;</description><link>http://www.jonkk.dk/games/2007/04/deadlines-deadlines-deadlines.html</link><author>noreply@blogger.com (Jón Kristján)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-6440952621748652824.post-6214676410889748125</guid><pubDate>Sat, 07 Apr 2007 17:14:00 +0000</pubDate><atom:updated>2007-04-07T10:16:33.526-07:00</atom:updated><title>Optimizing code</title><description>It's a real bitch.  The little function that cycles through the map array and draws everything according to that, is being pretty fucking annoying.  This is probably the most irritating part of coding.&lt;br /&gt;&lt;br /&gt;This wouldn't even be that big of a problem if I was writing this in C++, but ActionScript isn't exactly the fastest language in the world.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6440952621748652824-6214676410889748125?l=www.jonkk.dk%2Fgames' alt='' /&gt;&lt;/div&gt;</description><link>http://www.jonkk.dk/games/2007/04/optimizing-code.html</link><author>noreply@blogger.com (Jón Kristján)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-6440952621748652824.post-1890130158312303005</guid><pubDate>Fri, 06 Apr 2007 23:08:00 +0000</pubDate><atom:updated>2007-04-06T17:52:33.255-07:00</atom:updated><title>TO-DO list</title><description>This is more of a reminder for me than it is something for you, dear readers, to read.  But it's up on this offical developer's blog.  So you might as well read it.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;TO-DO&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Proper collision detection&lt;/span&gt; - Because driving the car half-way through a building before the cars position is finally detected as being near the house looks foolish.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;AI cars&lt;/span&gt; - The last tested AI ended up in the ocean so I'm tempted to just drop this one, but it'll leave me with a &lt;span style="font-style: italic;"&gt;very &lt;/span&gt;empty city.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Mission system that's easy to write for &lt;/span&gt;- because according to my &lt;span style="font-size:100%;"&gt;&lt;span style="font-style: italic;"&gt;"design docs" &lt;/span&gt;there's going to be a heck of a lot to do in the city.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;Write&lt;/span&gt; the damn "design docs" down instead of memorizing them.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;That's not a whole lot.  Let's say I try and finish these TO-DOs before April 30th and then I'll have a somewhat playable version of the game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6440952621748652824-1890130158312303005?l=www.jonkk.dk%2Fgames' alt='' /&gt;&lt;/div&gt;</description><link>http://www.jonkk.dk/games/2007/04/to-do-list.html</link><author>noreply@blogger.com (Jón Kristján)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-6440952621748652824.post-4673424326749229471</guid><pubDate>Fri, 06 Apr 2007 22:53:00 +0000</pubDate><atom:updated>2007-04-06T16:05:48.987-07:00</atom:updated><title>This is almost too early</title><description>If you'd ever get the chance to play the current version of &lt;span style="font-style: italic;"&gt;Delivery Boy&lt;/span&gt; &lt;span style="font-size:85%;"&gt;&lt;span style="font-weight: bold;"&gt;(WORKING TITLE!)&lt;/span&gt;&lt;/span&gt;, the next big Indie thing since &lt;span style="font-weight: bold;"&gt;Dan Marshall's &lt;a href="http://www.gibbage.co.uk"&gt;Gibbage&lt;/a&gt;&lt;/span&gt;, you'd notice that it's not really come that far.&lt;br /&gt;&lt;br /&gt;There's not a whole lot of people other than yourself.  No computers driving around and surely no children playing on the street.  Just you, delivering pizzas.  Wait, I'm kind of getting ahead of myself.  Delivery Boy is a game I started about two weeks ago. &lt;br /&gt;&lt;br /&gt;I've never tried making games before and decided on coding it in Flash.  It proved to be simple enough to get a car driving around a white background.  From that it grew to delivering stuff.  And now, two weeks and a couple of quick mathematic refreshers, it's grown to a whole town with a single pizza place that you happen to be working for.  Trust me, I've got this fun premise I'm working from.  It's probably going to end up huge with everything from Pirates and Ninjas to Hearts and Livers to deliver.&lt;br /&gt;&lt;br /&gt;But the question that I ponder right now is: Is it too soon or is it too late to start this developers blog?  The answer is probably no because no more than three people will eventually end up reading this and it'll go the way of the tree that fell without anyone hearing or seeing it.&lt;br /&gt;&lt;br /&gt;So, the three of you, welcome and enjoy the blog.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6440952621748652824-4673424326749229471?l=www.jonkk.dk%2Fgames' alt='' /&gt;&lt;/div&gt;</description><link>http://www.jonkk.dk/games/2007/04/this-is-almost-too-early.html</link><author>noreply@blogger.com (Jón Kristján)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item></channel></rss>